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		<title><![CDATA[Ashus.ashus.net - Game tools]]></title>
		<link>https://ashus.ashus.net/</link>
		<description><![CDATA[Ashus.ashus.net - https://ashus.ashus.net]]></description>
		<pubDate>Mon, 06 Apr 2026 13:57:32 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Automatický zálohovač herních pozic]]></title>
			<link>https://ashus.ashus.net/thread-208.html</link>
			<pubDate>Mon, 14 Apr 2025 14:55:13 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-208.html</guid>
			<description><![CDATA[Pokud ve hře chybí možnost ručního uložení a načtení postupu a bývá tam volba možností, které mají vliv na další děj, hodí se tahle malá utilita na automatické verzování záloh. Pak stačí hru ukončit, nahrát zálohu z daného času a pokračovat.<br />
Obsah souboru uložte jako .bat nebo .cmd, upravte cesty a pusťte před puštěním hry.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>@echo off<br />
@chcp 65001<br />
setlocal<br />
<br />
rem Nastavení cesty ke zdrojové složce pro zálohu<br />
set "source_folder=C:&#92;Users&#92;Ashus&#92;Documents&#92;My Games&#92;Bates&#92;Saved&#92;SaveGames&#92;76561197960271872"<br />
<br />
rem Nastavení cesty k cílové složce pro zálohu<br />
set "backup_folder=x:&#92;untildawn"<br />
<br />
:loop<br />
rem Získání aktuálního času<br />
for /f "tokens=2 delims==" %%I in ('wmic os get localdatetime /value') do set "timestamp=%%I"<br />
set "datetime=%timestamp:~0,4%-%timestamp:~4,2%-%timestamp:~6,2%_%timestamp:~8,2%-%timestamp:~10,2%-%timestamp:~12,2%"<br />
if "%datetime_last%"=="" (<br />
&nbsp;&nbsp;&nbsp;&nbsp;set "datetime_last=%datetime%"<br />
)<br />
<br />
rem Kontrola, zda se obsah složky změnil<br />
robocopy "%source_folder%" "%backup_folder%&#92;%datetime_last%" /E /L /NS /NC /NFL /NDL /NJH /NJS /XD "%backup_folder%" &gt;nul<br />
if %errorlevel%==1 (<br />
    echo Záloha se provádí...<br />
    robocopy "%source_folder%" "%backup_folder%&#92;%datetime%" /E<br />
&nbsp;&nbsp;&nbsp;&nbsp;set "datetime_last=%datetime%"<br />
    echo Záloha byla vytvořena.<br />
) else (<br />
    echo Žádné změny v obsahu složky nebyly zaznamenány.<br />
)<br />
<br />
rem Počkej 30s<br />
timeout /t 30 /nobreak &gt;nul<br />
goto :loop                             </code></div></div>]]></description>
			<content:encoded><![CDATA[Pokud ve hře chybí možnost ručního uložení a načtení postupu a bývá tam volba možností, které mají vliv na další děj, hodí se tahle malá utilita na automatické verzování záloh. Pak stačí hru ukončit, nahrát zálohu z daného času a pokračovat.<br />
Obsah souboru uložte jako .bat nebo .cmd, upravte cesty a pusťte před puštěním hry.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>@echo off<br />
@chcp 65001<br />
setlocal<br />
<br />
rem Nastavení cesty ke zdrojové složce pro zálohu<br />
set "source_folder=C:&#92;Users&#92;Ashus&#92;Documents&#92;My Games&#92;Bates&#92;Saved&#92;SaveGames&#92;76561197960271872"<br />
<br />
rem Nastavení cesty k cílové složce pro zálohu<br />
set "backup_folder=x:&#92;untildawn"<br />
<br />
:loop<br />
rem Získání aktuálního času<br />
for /f "tokens=2 delims==" %%I in ('wmic os get localdatetime /value') do set "timestamp=%%I"<br />
set "datetime=%timestamp:~0,4%-%timestamp:~4,2%-%timestamp:~6,2%_%timestamp:~8,2%-%timestamp:~10,2%-%timestamp:~12,2%"<br />
if "%datetime_last%"=="" (<br />
&nbsp;&nbsp;&nbsp;&nbsp;set "datetime_last=%datetime%"<br />
)<br />
<br />
rem Kontrola, zda se obsah složky změnil<br />
robocopy "%source_folder%" "%backup_folder%&#92;%datetime_last%" /E /L /NS /NC /NFL /NDL /NJH /NJS /XD "%backup_folder%" &gt;nul<br />
if %errorlevel%==1 (<br />
    echo Záloha se provádí...<br />
    robocopy "%source_folder%" "%backup_folder%&#92;%datetime%" /E<br />
&nbsp;&nbsp;&nbsp;&nbsp;set "datetime_last=%datetime%"<br />
    echo Záloha byla vytvořena.<br />
) else (<br />
    echo Žádné změny v obsahu složky nebyly zaznamenány.<br />
)<br />
<br />
rem Počkej 30s<br />
timeout /t 30 /nobreak &gt;nul<br />
goto :loop                             </code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call Of Duty: PHP RCon 2.40 EN++]]></title>
			<link>https://ashus.ashus.net/thread-25.html</link>
			<pubDate>Sun, 23 Dec 2007 17:00:14 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-25.html</guid>
			<description><![CDATA[This is a PHP interface for remote console administration to:<ul class="mycode_list"><li>Call Of Duty 1<br />
</li>
<li>Call Of Duty: United Offensive<br />
</li>
<li>Call Of Duty 2<br />
</li>
<li>Call Of Duty 4: Modern Warfare<br />
</li>
<li>Call Of Duty 5: World At War<br />
</li>
<li>Call Of Duty 6: Modern Warfare 2 <span style="color: #a0a0a0;" class="mycode_color">(not possible to use until there is rcon implemented to the game)</span><br />
</li>
<li>Call Of Duty 7: Black Ops <span style="color: #a0a0a0;" class="mycode_color">(very limited on ranked, no changing maps, etc.)</span><br />
</li>
</ul>
<br />
Those games share the same rcon protocol with Quake3, so many others may be compatible. Just try it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What does it do?</span><br />
It gives you a list of players currently on the server along with colors - rcon status. You may then send any command to the game, including messages to all, private messages, map changes, map restarting, and any other rcon command. Suggests will guide you with a hint on command and variable names and their default values. Next to all players there are links for 'one-click kick' and 'one-click message'. Screenshots taken by PunkBuster on the server can also be retrieved, remotely and securely.<br />
<br />
PHP Rcon works everywhere, even if you are sitting at a network with blocked UDP packets - the webserver does the job. That's why you would need to find a webhosting, that would allow you to use UDP connections made by PHP. I recommend to put it on the same machine the gameserver runs on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Language files:</span><ul class="mycode_list"><li>EN - English 2.33<br />
</li>
<li>CZ - Czech 2.33<br />
</li>
<li>AR - Arabic (Anees) 2.33<br />
</li>
<li>DE - German (Scratch, Papacheata) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>ES - Spanish (TaRTeSSio, Hades) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>FI - Finnish (TunTuri) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>FR - French (Max, Dh0mp5eur) 2.33<br />
</li>
<li>HU - Hungarian (Marcelldzso) <span style="color: #FF0000;" class="mycode_color">1.8</span><br />
</li>
<li>IT - Italian (PietroTC, Nazgul) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>NL - Dutch (HippoTraxius, Moustache) <span style="color: #FF0000;" class="mycode_color">2.3</span><br />
</li>
<li>NO - Norwegian (HPH Janni) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>PL - Polish (JaReK &amp; HanSolo) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>RS - Serbian (Fanatic) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>RU - Russian (Anarhist &amp; Koosh87) 2.33<br />
</li>
<li>SK - Slovak (Eddieee) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
</ul>
<br />
<br />
<br />
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<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="PNG Image" alt=".png" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=26" target="_blank">snap_config.png</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">162,32 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">46957</span></span>
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<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots:</span><br />
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=123" target="_blank">PHP-RCon.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">2,37 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">2721</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=121" target="_blank">screenshot-cleaner.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">543 bytes</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1526</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="GIF Image" alt=".gif" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=107" target="_blank">snap_full.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">74,14 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41446</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="GIF Image" alt=".gif" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=109" target="_blank">snap_limited.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">27,42 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41465</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="GIF Image" alt=".gif" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=108" target="_blank">snap_userconfig.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">7,04 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41182</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="" alt=".7z" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=126" target="_blank">PHP-RCon.7z</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">3,57 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1444</span></span>
</div>
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<br />
<span style="font-weight: bold;" class="mycode_b">History:</span><br />
2.41<br />
Fixed: matching user and server was broken.<br />
Added: Arabic translation (thx. Anees)<br />
Updated: GeoIP lookup library<br />
Fixed: minor errors, PHP7.2 compatibility, code style (code is still a bunch of spaghetti, but a bit more readable); sorry, but I don't have time to rewrite this.<br />
<br />
2.40<br />
Added: Russian language (thx. Anarhist &amp; Koosh87).<br />
Fixed: Serious security issue.<br />
Added: Call of Duty: Black Ops support - gametype list, maplist (thx. Anarhist), new map screenshots, dvarlist.<br />
Changed: AJAX communication protocol, uses jQuery exclusively (increased compatibility).<br />
Changed: RCON communication protocol, may be faster, but needs testing on older games, works very fast with COD:BO. &#36;server_buffer_results and &#36;server_extra_wait are deprecated.<br />
Added: Game name aliases (codbo=cod7, codmw=cod4, codwaw=cod5, codmw2=cod6), use whatever you like.<br />
Fixed: Suggest returns focus to input box when selected.<br />
Fixed: Response messages now return OK in COD:BO as it should.<br />
Added: %a in custom commands can be used, admin's name will be used.<br />
Updated: French translation (thx. Dh0mp5eur).<br />
<br />
2.351<br />
Fixed: Output of log was not html escaped (thx. Moustache).<br />
<br />
2.35<br />
Added: It is now possible to use %m in &#36;custom_cmd[], popping up a dialog window for user input - non-user-specific command.<br />
<br />
2.34<br />
Fixed: Screenshot related problems (thx. Moustache). Limited rights users can also see screenshots if they are allowed to make them (&#36;commands_enabled[] = 'pb_sv_getss'<img src="https://ashus.ashus.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />.<br />
Fixed: Colored nicknames username detection (different length based on number of colors).<br />
Added: Command can use text only, icons or both. Now &#36;custom_cmd in addition to &#36;custom_cmds is compatible with this syntax, see config.<br />
Fixed: Custom commands with icons in playerlist were line-wrapped.<br />
Added: Custom commands in playerlist (&#36;custom_cmds[]) might be supplied with a javascript (starting with *), see config.<br />
Added: Suggest window gets resized horizontally to match the input box above.<br />
<br />
2.33 - <span style="color: #FF0000;" class="mycode_color">new translated strings needed</span><br />
Added: Screeshot explorer (local and remote).<br />
Changed: CSS was split in two, one site-specific (may be replaced by site-specific design) and one directly involving PHP Rcon elements.<br />
Fixed: Finnish translation was lost in another source.<br />
<br />
2.32<br />
Added: Crystal project icons used instead of several links (replaced by jQuery on the fly, can be turned off).<br />
Fixed: code cleaning, moving hardcoded stuff to external css.<br />
Added: GeoIP.dat included with the package, default config resolves countries with internal library.<br />
Changed: Many javascript scripts were replaced by typically only one jQuery line, some elements are now faded slowly.<br />
Added: Country codes are now located in a textfile with their full name alternative and automatically resolved to the mouse hover title.<br />
Added: Country code is now logged with other userinfo, large part of the code had to be moved.<br />
Added: Inline log, re-loaded using ajax everytime the box is opened, automatically scrolled to the bottom.<br />
<br />
2.31<br />
Fixed: Corrupted character was not replaced correctly.<br />
Fixed: Headers already sent warning message on login (re-loading user-specific list of servers).<br />
Fixed: The raw UDP command fix was lost in another source.<br />
Updated: Dutch translation (thx. Moustache).<br />
<br />
2.3<br />
Fixed: Multiple server configuration was broken by separating scripts from main script.<br />
Updated: JQuery library to 1.4.3pre.<br />
Added: Two variables that could be filled with HTML to use selected map and gametype. New links can be added next to map/gtype select boxes - javascript is used to fill a specific game mod variable with selected map. We use it along with Kafemlynek mod to choose next map forced in upcoming vote menu.<br />
Added: Finnish translation (thx. TunTuri).<br />
Changed: Raw UDP command prefix changed - removed "x\02" as it probably was a bug in all COD games and was fixed in COD5 (WaW) patch 1.5 (thx. Brit_FK, Jimbo). Please report whether this version works on older games.<br />
Changed: Limited access users have most controls hidden.<br />
Added: Checking for available functions in PHP configuration.<br />
Added: Users can be limited to their own servers, they can have more than one, the server config filename must begin with the user's name and &#36;match_user_and_server must be enabled in config.inc.php.<br />
Fixed: Deprecated ereg functions were replaced by preg alternatives (PHP 5.3+).<br />
Added: Log now contains extra data, username and IP info on kicked player. All &#36;custom_cmds (including the command 'tell') also include this data, fully compatible with punkbuster's ID offset.<br />
<br />
<br />
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<br />
<br />
I am accepting new translations, just be in touch to keep your work up-to-date.<br />
Send your work via PM here.<br />
<br />
This thread is cleaned from time to time, posts with low value/repeated/outdated are being deleted. Before you ask, please read it trough.<br />
<br />
<br />
Sadly, I noticed lately, that some of you take my work, change little things and <span style="font-weight: bold;" class="mycode_b">remove my credits</span>.<br />
Use it and modify it freely for non-commercial use, just include my name, as I spent a lot of time developing this tool.<br />
<br />
If I helped you with this tool only a little, consider donating any amount of your choice by PayPal on the bottom of this page.]]></description>
			<content:encoded><![CDATA[This is a PHP interface for remote console administration to:<ul class="mycode_list"><li>Call Of Duty 1<br />
</li>
<li>Call Of Duty: United Offensive<br />
</li>
<li>Call Of Duty 2<br />
</li>
<li>Call Of Duty 4: Modern Warfare<br />
</li>
<li>Call Of Duty 5: World At War<br />
</li>
<li>Call Of Duty 6: Modern Warfare 2 <span style="color: #a0a0a0;" class="mycode_color">(not possible to use until there is rcon implemented to the game)</span><br />
</li>
<li>Call Of Duty 7: Black Ops <span style="color: #a0a0a0;" class="mycode_color">(very limited on ranked, no changing maps, etc.)</span><br />
</li>
</ul>
<br />
Those games share the same rcon protocol with Quake3, so many others may be compatible. Just try it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What does it do?</span><br />
It gives you a list of players currently on the server along with colors - rcon status. You may then send any command to the game, including messages to all, private messages, map changes, map restarting, and any other rcon command. Suggests will guide you with a hint on command and variable names and their default values. Next to all players there are links for 'one-click kick' and 'one-click message'. Screenshots taken by PunkBuster on the server can also be retrieved, remotely and securely.<br />
<br />
PHP Rcon works everywhere, even if you are sitting at a network with blocked UDP packets - the webserver does the job. That's why you would need to find a webhosting, that would allow you to use UDP connections made by PHP. I recommend to put it on the same machine the gameserver runs on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Language files:</span><ul class="mycode_list"><li>EN - English 2.33<br />
</li>
<li>CZ - Czech 2.33<br />
</li>
<li>AR - Arabic (Anees) 2.33<br />
</li>
<li>DE - German (Scratch, Papacheata) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>ES - Spanish (TaRTeSSio, Hades) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>FI - Finnish (TunTuri) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>FR - French (Max, Dh0mp5eur) 2.33<br />
</li>
<li>HU - Hungarian (Marcelldzso) <span style="color: #FF0000;" class="mycode_color">1.8</span><br />
</li>
<li>IT - Italian (PietroTC, Nazgul) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>NL - Dutch (HippoTraxius, Moustache) <span style="color: #FF0000;" class="mycode_color">2.3</span><br />
</li>
<li>NO - Norwegian (HPH Janni) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>PL - Polish (JaReK &amp; HanSolo) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
<li>RS - Serbian (Fanatic) <span style="color: #FF0000;" class="mycode_color">2.0</span><br />
</li>
<li>RU - Russian (Anarhist &amp; Koosh87) 2.33<br />
</li>
<li>SK - Slovak (Eddieee) <span style="color: #FF0000;" class="mycode_color">2.2</span><br />
</li>
</ul>
<br />
<br />
<br />
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<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="PNG Image" alt=".png" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=26" target="_blank">snap_config.png</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">162,32 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">46957</span></span>
</div>
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<a  class="vmiddle inline-block" href="attachment.php?aid=89" target="_blank">snap_login.png</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">2,36 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">43875</span></span>
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<span style="font-weight: bold;" class="mycode_b">Screenshots:</span><br />
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<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=123" target="_blank">PHP-RCon.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">2,37 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">2721</span></span>
</div>
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<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=121" target="_blank">screenshot-cleaner.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">543 bytes</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1526</span></span>
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<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="GIF Image" alt=".gif" />
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<a  class="vmiddle inline-block" href="attachment.php?aid=107" target="_blank">snap_full.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">74,14 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41446</span></span>
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<a  class="vmiddle inline-block" href="attachment.php?aid=109" target="_blank">snap_limited.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">27,42 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41465</span></span>
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<a  class="vmiddle inline-block" href="attachment.php?aid=108" target="_blank">snap_userconfig.gif</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">7,04 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">41182</span></span>
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<a  class="vmiddle inline-block" href="attachment.php?aid=126" target="_blank">PHP-RCon.7z</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">3,57 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1444</span></span>
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<br />
<span style="font-weight: bold;" class="mycode_b">History:</span><br />
2.41<br />
Fixed: matching user and server was broken.<br />
Added: Arabic translation (thx. Anees)<br />
Updated: GeoIP lookup library<br />
Fixed: minor errors, PHP7.2 compatibility, code style (code is still a bunch of spaghetti, but a bit more readable); sorry, but I don't have time to rewrite this.<br />
<br />
2.40<br />
Added: Russian language (thx. Anarhist &amp; Koosh87).<br />
Fixed: Serious security issue.<br />
Added: Call of Duty: Black Ops support - gametype list, maplist (thx. Anarhist), new map screenshots, dvarlist.<br />
Changed: AJAX communication protocol, uses jQuery exclusively (increased compatibility).<br />
Changed: RCON communication protocol, may be faster, but needs testing on older games, works very fast with COD:BO. &#36;server_buffer_results and &#36;server_extra_wait are deprecated.<br />
Added: Game name aliases (codbo=cod7, codmw=cod4, codwaw=cod5, codmw2=cod6), use whatever you like.<br />
Fixed: Suggest returns focus to input box when selected.<br />
Fixed: Response messages now return OK in COD:BO as it should.<br />
Added: %a in custom commands can be used, admin's name will be used.<br />
Updated: French translation (thx. Dh0mp5eur).<br />
<br />
2.351<br />
Fixed: Output of log was not html escaped (thx. Moustache).<br />
<br />
2.35<br />
Added: It is now possible to use %m in &#36;custom_cmd[], popping up a dialog window for user input - non-user-specific command.<br />
<br />
2.34<br />
Fixed: Screenshot related problems (thx. Moustache). Limited rights users can also see screenshots if they are allowed to make them (&#36;commands_enabled[] = 'pb_sv_getss'<img src="https://ashus.ashus.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />.<br />
Fixed: Colored nicknames username detection (different length based on number of colors).<br />
Added: Command can use text only, icons or both. Now &#36;custom_cmd in addition to &#36;custom_cmds is compatible with this syntax, see config.<br />
Fixed: Custom commands with icons in playerlist were line-wrapped.<br />
Added: Custom commands in playerlist (&#36;custom_cmds[]) might be supplied with a javascript (starting with *), see config.<br />
Added: Suggest window gets resized horizontally to match the input box above.<br />
<br />
2.33 - <span style="color: #FF0000;" class="mycode_color">new translated strings needed</span><br />
Added: Screeshot explorer (local and remote).<br />
Changed: CSS was split in two, one site-specific (may be replaced by site-specific design) and one directly involving PHP Rcon elements.<br />
Fixed: Finnish translation was lost in another source.<br />
<br />
2.32<br />
Added: Crystal project icons used instead of several links (replaced by jQuery on the fly, can be turned off).<br />
Fixed: code cleaning, moving hardcoded stuff to external css.<br />
Added: GeoIP.dat included with the package, default config resolves countries with internal library.<br />
Changed: Many javascript scripts were replaced by typically only one jQuery line, some elements are now faded slowly.<br />
Added: Country codes are now located in a textfile with their full name alternative and automatically resolved to the mouse hover title.<br />
Added: Country code is now logged with other userinfo, large part of the code had to be moved.<br />
Added: Inline log, re-loaded using ajax everytime the box is opened, automatically scrolled to the bottom.<br />
<br />
2.31<br />
Fixed: Corrupted character was not replaced correctly.<br />
Fixed: Headers already sent warning message on login (re-loading user-specific list of servers).<br />
Fixed: The raw UDP command fix was lost in another source.<br />
Updated: Dutch translation (thx. Moustache).<br />
<br />
2.3<br />
Fixed: Multiple server configuration was broken by separating scripts from main script.<br />
Updated: JQuery library to 1.4.3pre.<br />
Added: Two variables that could be filled with HTML to use selected map and gametype. New links can be added next to map/gtype select boxes - javascript is used to fill a specific game mod variable with selected map. We use it along with Kafemlynek mod to choose next map forced in upcoming vote menu.<br />
Added: Finnish translation (thx. TunTuri).<br />
Changed: Raw UDP command prefix changed - removed "x\02" as it probably was a bug in all COD games and was fixed in COD5 (WaW) patch 1.5 (thx. Brit_FK, Jimbo). Please report whether this version works on older games.<br />
Changed: Limited access users have most controls hidden.<br />
Added: Checking for available functions in PHP configuration.<br />
Added: Users can be limited to their own servers, they can have more than one, the server config filename must begin with the user's name and &#36;match_user_and_server must be enabled in config.inc.php.<br />
Fixed: Deprecated ereg functions were replaced by preg alternatives (PHP 5.3+).<br />
Added: Log now contains extra data, username and IP info on kicked player. All &#36;custom_cmds (including the command 'tell') also include this data, fully compatible with punkbuster's ID offset.<br />
<br />
<br />
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<br />
<br />
I am accepting new translations, just be in touch to keep your work up-to-date.<br />
Send your work via PM here.<br />
<br />
This thread is cleaned from time to time, posts with low value/repeated/outdated are being deleted. Before you ask, please read it trough.<br />
<br />
<br />
Sadly, I noticed lately, that some of you take my work, change little things and <span style="font-weight: bold;" class="mycode_b">remove my credits</span>.<br />
Use it and modify it freely for non-commercial use, just include my name, as I spent a lot of time developing this tool.<br />
<br />
If I helped you with this tool only a little, consider donating any amount of your choice by PayPal on the bottom of this page.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call Of Duty 2: Kafemlynek MOD 3.0 CZ]]></title>
			<link>https://ashus.ashus.net/thread-65.html</link>
			<pubDate>Fri, 14 Sep 2007 12:41:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-65.html</guid>
			<description><![CDATA[Modifikace hry Call Of Duty 2 pro náš server <a href="https://www.kafemlynek.cz" target="_blank" rel="noopener" class="mycode_url">Kafemlýnek</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posbírané, upravené:</span><ul class="mycode_list"><li>AluCarD Blood Mod 2 - víc krve<br />
</li>
<li>Bjuster's Taunts 2.2 - nové hlášky ze singleplayeru [V] (upraveno, hlášky typu taunt (menu 4 a 5) se i v týmových hrách posílají všem, nejen týmu)<br />
</li>
<li>Bully's American Enfield - dá Enfielda Američanům<br />
</li>
<li>Cooked nades - vaření granátů (podržet, hodit, bouchne dřív)<br />
</li>
<li>Colored smokes - barevné smoke granáty (vyextrahováno z AWE)<br />
</li>
<li>EC No-Turret - kulomety zrušeny v CTF, HQ a SD (upraveno)<br />
</li>
<li>Mom's Welcome Message Generator - uvítací info hlášky s adresou stránek (upraveno, neomezený počet, zobrazí se dole)<br />
</li>
<li>No Dust Mod 2 - odstranění kouřů a prachu na mapách (pro vyšší FPS)<br />
</li>
<li>Spawn protection - ochrana před smrtí po respawnu po dobu 12 sekund, do odchodu z místa, nebo do zmáčknutí střely (vyextrahováno z Extreme+)<br />
</li>
<li>SpawnLogic (vyextrahováno z Extreme+)<br />
</li>
<li>SuperHeadshot - při zásahu do hlavy se útočníkovi a oběti zobrazí malá zpráva o vzdálenosti<br />
</li>
<li>Tally's Weapon limiter - jedna sniperka a brokovnice na tým (zjednodušeno a upraveno, v DM nelze mít více než n sniperek i když jsou to jiné zbraně)<br />
</li>
<li>Tally's Realistic Compass - hezčí podklad kompasu<br />
</li>
<li>Vote system - hlasovací systém map po skončení her (vyextrahováno z AdmiralModu; opraveno, předěláno, posunuto; při shodě random)<br />
</li>
<li>automatické zapnutí Allow downloading (pokud soubor chybí, zobrazí se jen šachovnice)<br />
</li>
<li>nové mapy Eindhoven a Tripoli vč. podpory UT Domination<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Nově naprogramované (by Ashus):</span><ul class="mycode_list"><li>nový gametype <a href="https://ashus.ashus.net/thread-21.html" target="_blank" rel="noopener" class="mycode_url">UT Domination</a><br />
</li>
<li>AntiCamp - zobrazení camperů na mapě (vyextrahováno z AdmiralModu, upraveno, předěláno - pro DM, TDM a UTD kratší limit, s postupným chlazením, camp-meterem (styl antiradaru z NFS1) a logováním do statistik; po hře se zobrazí tři největší kempeři při vote menu)<br />
</li>
<li>admini můžou ručně vyvolávat vote menu, spectator je při hlasování přehozen na hráče<br />
</li>
<li>admini můžou ručně vyvolávat plácací mód, kdy hra všem sebere náboje<br />
</li>
<li>admini můžou ručně vyvolávat pistolkový mód, kdy hra všem dá dvě pistolky<br />
</li>
<li>admini můžou ručně nastavit příští mapu nebo typ hry, při hlasování se pak položka zobrazí jako jediná a bude zvolena i když nebude vybrána<br />
</li>
<li>admini můžou nastavit všem hráčům stejný sv_maxrate<br />
</li>
<li>počítání zbývajících živých hráčů v módech CTF, HQ a SD<br />
</li>
<li>při zabití pažbou se zobrazí všem malá zpráva a oběti ještě i velká<br />
</li>
<li>Final Ranks - po hře se zobrazí osobní rozdíl zabití a smrtí a slovní ohodnocení, poměr, počet plácnutí a zakempení za minulou hru (při vote menu)<br />
</li>
<li>Spectator Abuse (obtěžování spectatorů) - podle pravidel nemají ve hře zabírat sloty, proto jsou po 5 minutách automaticky vykopnuti; admini a VIP (na požádání) jsou vyjímky; pokud někdo v SD zemře přesně na místě, kde se narodil podruhé (aniž by někoho zabil), je kopnut za nečinnost hned (i VIP)<br />
</li>
<li>Name Checker (kontrola přezdívek) - musí obsahovat aspoň 3 písmena a nesmí to být Unknown soldier a podobně<br />
</li>
<li>Anti-same-map/gametype - rozrůznění map a herních typů, dovolí max. 2x stejnou mapu po sobě, pak ji 2x zakáže; 3x SD po sobě, pak ho ale 3x zakáže<br />
</li>
<li>jedno přejmenování je povoleno, za druhé server hráče vykopne<br />
</li>
<li>zvuky z UT - first blood, headshot, double kill, ..., killing spree, ..., 3 &amp; 1 minute remaining, 10,3,2,1 v SD před výbuchem<br />
</li>
<li>změna počtu granátů (možno i náhodně určit pravděpodobnost - 1:3 atd.)<br />
</li>
<li>změna počtu smoků (možno i náhodně určit pravděpodobnost - 1:3 atd.)<br />
</li>
</ul>
<br />
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<a  class="vmiddle inline-block" href="attachment.php?aid=175" target="_blank">zzz_kafemlynek_30.7z</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">1,15 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">919</span></span>
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<br />
<br />
Můžete použít/vykrást libovolnou z funkcí nebo i celý mod, zachovejte však info o původním autorovi.<br />
<br />
Changelog (2.9a&gt;3.0):<br />
- přidány mapy Eindhoven a Tripoli vč. podpory UT Domination<br />
- přidána volba am_maxrate - automatické nastavení správné hodnoty maxrate hráčům<br />
<br />
Changelog (2.9&gt;2.9a):<br />
- pokud jsou povolené sniperky nebo brokovnice a zakážou se, hráči co se s nima narodili s nima můžou dožít, potom se ale stávalo, že byli zmatení a nevěděli co dál -&gt; teď se jim napíše hláška ať si vyberou zbraň, a samo se jim otevře menu pro výběr zbraně; pouze pokud ho zavřou bez výběru, pak se jim ukáže pohled na mrtvolu.<br />
  + ošetřeno SD, vybraná zbraň se nechtěla změnit hned, ale až po jednom kole.<br />
<br />
Changelog (2.8da&gt;2.9):<br />
- při opakovaných sebevraždách se ozývalo a logovalo first blood pořád dokola, first blood už je první skutečné zabití (upozornil Rohlik)<br />
- admin může nastavením proměnných am_next_map a am_next_gametype natvrdo připravit přístí mapu/gametype - ve vote menu bude jako jediná a i při jejím nevybrání se zvolí<br />
<br />
Changelog (2.8c&gt;2.8da):<br />
- další opravy výjímek<br />
<br />
Changelog (2.8b&gt;2.8c):<br />
- všechny texty, co byly natvrdo česky nebo anglicky jsou teď nastavitelné přes config, můžete si je měnit a mod tak rychleji aktualizovat<br />
- objeven parametr +set developer 1 (thx. Jarek PL), který odhalil spoustu chyb ve skriptech, pomáhá přímo vypsáním trace chyby, všechny očividné výjimky byly ošetřeny<br />
- když se hráč narodí v UTD u základny, v momentě kdy zajme vlajku je mu sundán spawn protect (pokud ještě existuje)<br />
- když se hráč sám zraní, funkce, která to hlídá nechcípne výjimkou, ale ukončí se<br />
- kumulativní opravy chyb, drobnosti  -  na první pohled hráči neuvidí žádnou změnu<br />
<br />
Changelog (2.8a&gt;2.8b):<br />
- pokud se změní limit sniperek nebo brokovnic na 0 (zakázáno), ihned jsou logicky odstraněny dané zbraně, povalující se po zemi. Pokud se s ní hráč narodil, zůstane mu než umře (pak si musí zvolit jinou), jinak mu zmizí z ruky hned. Změna proměnných kontrolována každých 5s.<br />
<br />
Changelog (2.8&gt;2.8a):<br />
- opraveny barvy smoke granátů po smrti<br />
<br />
Changelog (2.7d&gt;2.8):<br />
- možno určit pravděpodobnost obdržení granátů při spawnu<br />
- omezení počtu brokovnic<br />
- změna počítání sniperek v DM<br />
<br />
Changelog (2.7c&gt;2.7d):<br />
- při custom mapách (počet byl větsí než tabulka) se mohlo klikat i pod vote menu, opraveno<br />
- přidány položky gametype votu na maximum co se tam vleze - tj. 15 gametypu]]></description>
			<content:encoded><![CDATA[Modifikace hry Call Of Duty 2 pro náš server <a href="https://www.kafemlynek.cz" target="_blank" rel="noopener" class="mycode_url">Kafemlýnek</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posbírané, upravené:</span><ul class="mycode_list"><li>AluCarD Blood Mod 2 - víc krve<br />
</li>
<li>Bjuster's Taunts 2.2 - nové hlášky ze singleplayeru [V] (upraveno, hlášky typu taunt (menu 4 a 5) se i v týmových hrách posílají všem, nejen týmu)<br />
</li>
<li>Bully's American Enfield - dá Enfielda Američanům<br />
</li>
<li>Cooked nades - vaření granátů (podržet, hodit, bouchne dřív)<br />
</li>
<li>Colored smokes - barevné smoke granáty (vyextrahováno z AWE)<br />
</li>
<li>EC No-Turret - kulomety zrušeny v CTF, HQ a SD (upraveno)<br />
</li>
<li>Mom's Welcome Message Generator - uvítací info hlášky s adresou stránek (upraveno, neomezený počet, zobrazí se dole)<br />
</li>
<li>No Dust Mod 2 - odstranění kouřů a prachu na mapách (pro vyšší FPS)<br />
</li>
<li>Spawn protection - ochrana před smrtí po respawnu po dobu 12 sekund, do odchodu z místa, nebo do zmáčknutí střely (vyextrahováno z Extreme+)<br />
</li>
<li>SpawnLogic (vyextrahováno z Extreme+)<br />
</li>
<li>SuperHeadshot - při zásahu do hlavy se útočníkovi a oběti zobrazí malá zpráva o vzdálenosti<br />
</li>
<li>Tally's Weapon limiter - jedna sniperka a brokovnice na tým (zjednodušeno a upraveno, v DM nelze mít více než n sniperek i když jsou to jiné zbraně)<br />
</li>
<li>Tally's Realistic Compass - hezčí podklad kompasu<br />
</li>
<li>Vote system - hlasovací systém map po skončení her (vyextrahováno z AdmiralModu; opraveno, předěláno, posunuto; při shodě random)<br />
</li>
<li>automatické zapnutí Allow downloading (pokud soubor chybí, zobrazí se jen šachovnice)<br />
</li>
<li>nové mapy Eindhoven a Tripoli vč. podpory UT Domination<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Nově naprogramované (by Ashus):</span><ul class="mycode_list"><li>nový gametype <a href="https://ashus.ashus.net/thread-21.html" target="_blank" rel="noopener" class="mycode_url">UT Domination</a><br />
</li>
<li>AntiCamp - zobrazení camperů na mapě (vyextrahováno z AdmiralModu, upraveno, předěláno - pro DM, TDM a UTD kratší limit, s postupným chlazením, camp-meterem (styl antiradaru z NFS1) a logováním do statistik; po hře se zobrazí tři největší kempeři při vote menu)<br />
</li>
<li>admini můžou ručně vyvolávat vote menu, spectator je při hlasování přehozen na hráče<br />
</li>
<li>admini můžou ručně vyvolávat plácací mód, kdy hra všem sebere náboje<br />
</li>
<li>admini můžou ručně vyvolávat pistolkový mód, kdy hra všem dá dvě pistolky<br />
</li>
<li>admini můžou ručně nastavit příští mapu nebo typ hry, při hlasování se pak položka zobrazí jako jediná a bude zvolena i když nebude vybrána<br />
</li>
<li>admini můžou nastavit všem hráčům stejný sv_maxrate<br />
</li>
<li>počítání zbývajících živých hráčů v módech CTF, HQ a SD<br />
</li>
<li>při zabití pažbou se zobrazí všem malá zpráva a oběti ještě i velká<br />
</li>
<li>Final Ranks - po hře se zobrazí osobní rozdíl zabití a smrtí a slovní ohodnocení, poměr, počet plácnutí a zakempení za minulou hru (při vote menu)<br />
</li>
<li>Spectator Abuse (obtěžování spectatorů) - podle pravidel nemají ve hře zabírat sloty, proto jsou po 5 minutách automaticky vykopnuti; admini a VIP (na požádání) jsou vyjímky; pokud někdo v SD zemře přesně na místě, kde se narodil podruhé (aniž by někoho zabil), je kopnut za nečinnost hned (i VIP)<br />
</li>
<li>Name Checker (kontrola přezdívek) - musí obsahovat aspoň 3 písmena a nesmí to být Unknown soldier a podobně<br />
</li>
<li>Anti-same-map/gametype - rozrůznění map a herních typů, dovolí max. 2x stejnou mapu po sobě, pak ji 2x zakáže; 3x SD po sobě, pak ho ale 3x zakáže<br />
</li>
<li>jedno přejmenování je povoleno, za druhé server hráče vykopne<br />
</li>
<li>zvuky z UT - first blood, headshot, double kill, ..., killing spree, ..., 3 &amp; 1 minute remaining, 10,3,2,1 v SD před výbuchem<br />
</li>
<li>změna počtu granátů (možno i náhodně určit pravděpodobnost - 1:3 atd.)<br />
</li>
<li>změna počtu smoků (možno i náhodně určit pravděpodobnost - 1:3 atd.)<br />
</li>
</ul>
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="" alt=".7z" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=175" target="_blank">zzz_kafemlynek_30.7z</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">1,15 MB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">919</span></span>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
Můžete použít/vykrást libovolnou z funkcí nebo i celý mod, zachovejte však info o původním autorovi.<br />
<br />
Changelog (2.9a&gt;3.0):<br />
- přidány mapy Eindhoven a Tripoli vč. podpory UT Domination<br />
- přidána volba am_maxrate - automatické nastavení správné hodnoty maxrate hráčům<br />
<br />
Changelog (2.9&gt;2.9a):<br />
- pokud jsou povolené sniperky nebo brokovnice a zakážou se, hráči co se s nima narodili s nima můžou dožít, potom se ale stávalo, že byli zmatení a nevěděli co dál -&gt; teď se jim napíše hláška ať si vyberou zbraň, a samo se jim otevře menu pro výběr zbraně; pouze pokud ho zavřou bez výběru, pak se jim ukáže pohled na mrtvolu.<br />
  + ošetřeno SD, vybraná zbraň se nechtěla změnit hned, ale až po jednom kole.<br />
<br />
Changelog (2.8da&gt;2.9):<br />
- při opakovaných sebevraždách se ozývalo a logovalo first blood pořád dokola, first blood už je první skutečné zabití (upozornil Rohlik)<br />
- admin může nastavením proměnných am_next_map a am_next_gametype natvrdo připravit přístí mapu/gametype - ve vote menu bude jako jediná a i při jejím nevybrání se zvolí<br />
<br />
Changelog (2.8c&gt;2.8da):<br />
- další opravy výjímek<br />
<br />
Changelog (2.8b&gt;2.8c):<br />
- všechny texty, co byly natvrdo česky nebo anglicky jsou teď nastavitelné přes config, můžete si je měnit a mod tak rychleji aktualizovat<br />
- objeven parametr +set developer 1 (thx. Jarek PL), který odhalil spoustu chyb ve skriptech, pomáhá přímo vypsáním trace chyby, všechny očividné výjimky byly ošetřeny<br />
- když se hráč narodí v UTD u základny, v momentě kdy zajme vlajku je mu sundán spawn protect (pokud ještě existuje)<br />
- když se hráč sám zraní, funkce, která to hlídá nechcípne výjimkou, ale ukončí se<br />
- kumulativní opravy chyb, drobnosti  -  na první pohled hráči neuvidí žádnou změnu<br />
<br />
Changelog (2.8a&gt;2.8b):<br />
- pokud se změní limit sniperek nebo brokovnic na 0 (zakázáno), ihned jsou logicky odstraněny dané zbraně, povalující se po zemi. Pokud se s ní hráč narodil, zůstane mu než umře (pak si musí zvolit jinou), jinak mu zmizí z ruky hned. Změna proměnných kontrolována každých 5s.<br />
<br />
Changelog (2.8&gt;2.8a):<br />
- opraveny barvy smoke granátů po smrti<br />
<br />
Changelog (2.7d&gt;2.8):<br />
- možno určit pravděpodobnost obdržení granátů při spawnu<br />
- omezení počtu brokovnic<br />
- změna počítání sniperek v DM<br />
<br />
Changelog (2.7c&gt;2.7d):<br />
- při custom mapách (počet byl větsí než tabulka) se mohlo klikat i pod vote menu, opraveno<br />
- přidány položky gametype votu na maximum co se tam vleze - tj. 15 gametypu]]></content:encoded>
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		<item>
			<title><![CDATA[Call Of Duty: PHP Rules Checker 1.5]]></title>
			<link>https://ashus.ashus.net/thread-23.html</link>
			<pubDate>Sun, 08 Jul 2007 16:20:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-23.html</guid>
			<description><![CDATA[Requirements: Apache webserver with PHP5 support.<br />
<br />
This script guards keeping the rules you may have set. It is designed to be run via crontab. Each minute it parses "rcon status".<br />
<br />
Functions:<br />
1) If you choose, it can warn and then kick players with no nick (or Unknown Soldiers) - for those, who like neat statistics.<br />
<br />
2) Next, it guards ping. Eg. the default settings does this: if a player has ping over 250, he gets warned. If his ping gets over 300 in next minute, he gets warned again and kicked. If it doesn't exceed 300, he gets warned again, or if the ping is lower than 250, the warning is cancelled.<br />
<br />
3) Current time is announced by console to all players everytime minute digit matches preset. Once an hour, half an hour, etc. This might make your players more aware of reality and they could change more often one with another on your server.<br />
<br />
4) IP logging feature. If enabled, players and their IP addresses are logged. You can keep track of players from the same IP and also you can ban bad guys, who try to steal admins' nicknames.<br />
<br />
5) Gametype change on low number of present players. Let's say the vote ends up in SD and all players go away, maybe two or three remain. The game can be set to automatically change the gametype to DM if not playing already.<br />
<br />
6) Scheduler. You can plan executing a command or more if current hour and minute match your preset - scheduled commands can include anything including exec of another config file. Maybe you could use it to disable a map or two in your vote system.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=23" target="_blank">PHP-Rules-Checker.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">5,81 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1541</span></span>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
Changelog (1.5)<br />
Added: Scheduled commands. (thx. for idea goes to leonpadi)]]></description>
			<content:encoded><![CDATA[Requirements: Apache webserver with PHP5 support.<br />
<br />
This script guards keeping the rules you may have set. It is designed to be run via crontab. Each minute it parses "rcon status".<br />
<br />
Functions:<br />
1) If you choose, it can warn and then kick players with no nick (or Unknown Soldiers) - for those, who like neat statistics.<br />
<br />
2) Next, it guards ping. Eg. the default settings does this: if a player has ping over 250, he gets warned. If his ping gets over 300 in next minute, he gets warned again and kicked. If it doesn't exceed 300, he gets warned again, or if the ping is lower than 250, the warning is cancelled.<br />
<br />
3) Current time is announced by console to all players everytime minute digit matches preset. Once an hour, half an hour, etc. This might make your players more aware of reality and they could change more often one with another on your server.<br />
<br />
4) IP logging feature. If enabled, players and their IP addresses are logged. You can keep track of players from the same IP and also you can ban bad guys, who try to steal admins' nicknames.<br />
<br />
5) Gametype change on low number of present players. Let's say the vote ends up in SD and all players go away, maybe two or three remain. The game can be set to automatically change the gametype to DM if not playing already.<br />
<br />
6) Scheduler. You can plan executing a command or more if current hour and minute match your preset - scheduled commands can include anything including exec of another config file. Maybe you could use it to disable a map or two in your vote system.<br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=23" target="_blank">PHP-Rules-Checker.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">5,81 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1541</span></span>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
Changelog (1.5)<br />
Added: Scheduled commands. (thx. for idea goes to leonpadi)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call Of Duty 2: UT Domination gametype 1.0]]></title>
			<link>https://ashus.ashus.net/thread-21.html</link>
			<pubDate>Sun, 08 Jul 2007 15:23:32 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-21.html</guid>
			<description><![CDATA[A gametype based on Unreal Tournament Classic game - Domination mode. My favourite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span><br />
There are three bases on the map. Each has a flag to display the owner of the base. Your goal is to capture the base by touching its flag and guard it for 5 seconds to gain a point. The more bases your team controls, the more points it gets. First team to reach 200 points wins the match.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=21" target="_blank">COD2-UT-Domination-gametype.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">26,69 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1082</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A gametype based on Unreal Tournament Classic game - Domination mode. My favourite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules</span><br />
There are three bases on the map. Each has a flag to display the owner of the base. Your goal is to capture the base by touching its flag and guard it for 5 seconds to gain a point. The more bases your team controls, the more points it gets. First team to reach 200 points wins the match.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=21" target="_blank">COD2-UT-Domination-gametype.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">26,69 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1082</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[Call Of Duty 2: No menu music MOD 1.0]]></title>
			<link>https://ashus.ashus.net/thread-20.html</link>
			<pubDate>Sun, 08 Jul 2007 15:19:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-20.html</guid>
			<description><![CDATA[This MOD simply turns off the multiplayer main menu music.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=20" target="_blank">COD2-No-menu-music-MOD.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">571 bytes</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1085</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This MOD simply turns off the multiplayer main menu music.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=20" target="_blank">COD2-No-menu-music-MOD.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">571 bytes</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1085</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call Of Duty 2: Cleaner 0.003]]></title>
			<link>https://ashus.ashus.net/thread-19.html</link>
			<pubDate>Sun, 08 Jul 2007 15:18:12 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-19.html</guid>
			<description><![CDATA[If you connect to various servers on the net, the servers will download modification files. For some of them, you will get banned on PunkBuster servers. Use this program to keep the Main folder clean. There is a list of non-standard files and directories and you can tick the trusted ones - those, you want to keep intact.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="PNG Image" alt=".png" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=95" target="_blank">cod2-cleaner.PNG</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">17,6 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">5104</span></span>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=19" target="_blank">COD2-Cleaner.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">217,29 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1828</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[If you connect to various servers on the net, the servers will download modification files. For some of them, you will get banned on PunkBuster servers. Use this program to keep the Main folder clean. There is a list of non-standard files and directories and you can tick the trusted ones - those, you want to keep intact.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/image.png" title="PNG Image" alt=".png" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=95" target="_blank">cod2-cleaner.PNG</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">17,6 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">5104</span></span>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=19" target="_blank">COD2-Cleaner.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">217,29 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1828</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Counter-Strike Condition Zero: Map List Randomizer 0.002]]></title>
			<link>https://ashus.ashus.net/thread-18.html</link>
			<pubDate>Sun, 08 Jul 2007 15:16:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-18.html</guid>
			<description><![CDATA[This tool can manage Counter-Strike's config file, so you can choose what maps you want to play and randomize their order (like you can do manually by editing file ...cstrike\czero\mapcycle.txt).<br /><!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=18" target="_blank">CSCZ-Map-List-Randomizer.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">174,39 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1128</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This tool can manage Counter-Strike's config file, so you can choose what maps you want to play and randomize their order (like you can do manually by editing file ...cstrike\czero\mapcycle.txt).<br /><!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=18" target="_blank">CSCZ-Map-List-Randomizer.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">174,39 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1128</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unreal Tournament: Map List Randomizer 0.003]]></title>
			<link>https://ashus.ashus.net/thread-17.html</link>
			<pubDate>Sun, 08 Jul 2007 15:14:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-17.html</guid>
			<description><![CDATA[This tool can manage Unreal Tournament's config file, so you can choose what maps you want to play and randomize their order (like you can do manually in UT menu/MultiPlayer/Start New Game/Map List menu).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=60" target="_blank">UT-Map-List-Randomizer.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">175,37 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1011</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This tool can manage Unreal Tournament's config file, so you can choose what maps you want to play and randomize their order (like you can do manually in UT menu/MultiPlayer/Start New Game/Map List menu).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=60" target="_blank">UT-Map-List-Randomizer.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">175,37 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">1011</span></span>
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			<title><![CDATA[Unreal Tournament: MultiPlayer Relics Patch 0.002]]></title>
			<link>https://ashus.ashus.net/thread-16.html</link>
			<pubDate>Sun, 08 Jul 2007 15:10:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://ashus.ashus.net/member.php?action=profile&uid=2">Ashus</a>]]></dc:creator>
			<guid isPermaLink="false">https://ashus.ashus.net/thread-16.html</guid>
			<description><![CDATA[This game had a bug. Imagine this situation: You want to play LAN game and you want to enable relics to have more fun. But only you (!) will see the relics and if anyone else accidentaly picks them up, he isn't able to shoot or do anything except running and throwing invisible relic out. This utility fixes it, all players will see and be able to pick relics up.<br />
<br />
Only server needs to be patched.<br /><!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=17" target="_blank">UT-MultiPlayer-Relics-Patch.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">161,21 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">968</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This game had a bug. Imagine this situation: You want to play LAN game and you want to enable relics to have more fun. But only you (!) will see the relics and if anyone else accidentaly picks them up, he isn't able to shoot or do anything except running and throwing invisible relic out. This utility fixes it, all players will see and be able to pick relics up.<br />
<br />
Only server needs to be patched.<br /><!-- start: postbit_attachments_attachment -->
<div style="padding:4px 0px;"><span class="inline-block vmiddle"><!-- start: attachment_icon -->
<img src="https://ashus.ashus.net/images/attachtypes/zip.png" title="RAR" alt=".rar" />
<!-- end: attachment_icon --></span>
<a  class="vmiddle inline-block" href="attachment.php?aid=17" target="_blank">UT-MultiPlayer-Relics-Patch.rar</a> <span class="smalltext float_right">Size: <span class="inline-block vmiddle">161,21 KB</span>&nbsp;&nbsp;Downloads: <span class="inline-block vmiddle">968</span></span>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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